The Megacorporation empire type has a higher administrative cap, so in theory, it would be ideal for wide players, but instead, harsh penalties are put in for anyone foolish enough to try that style. Instead of asking nicely for mutually beneficial trade agreements, you expand your empire like the mafia, not like a consortium of space traders. It's a way to play an "evil" faction while still making use of the DLC's new features.Ĭriminal Heritage cannot be removed once selected, but it removes the more civilized requirements for expanding your commercial footprint. Taking the trait identifies your civilization as basically "the Mafia developed a warp drive", and your government is more like a crime family than a republic. There's a new civic in play for the corporate factions called "Criminal Heritage".
Those without the DLC still use the older Dominion.
This replaces the old Corporate Dominion, which has always been viable for societies built strongly on the Materialist side of the Spiritual vs. For one thing, there haven't been quite as many of them while there are 15 expansions for 2012's Crusader Kings 2, 's Europa Universalis 4, and four for 2016's Hearts of Iron 4 (including the announced “Man the Guns”), Stellaris has only gotten three major expansions, as MegaCorp joins Utopia and Apocalypse in the spaceport.Īs for MegaCorp, a DLC that expands trade and profit opportunities for a spacefaring race? Yeah, it's Stellaris: Ferengi Edition.įor the capitalist-minded empire, MegaCorp has a new empire type, the Corporate Authority.